Character death within a party

This is not a new topic. I’m sure it has been talked to death, but when a member of a somewhat advanced party is killed, how do you handle it?

In D&D, I think this presents a very large problem, since the gap in survivability of 1st level characters and say, 6th or higher, is huge. So you lose a character or two, and what do you do. I’ve recently read about various ways people handle this. Some have the person roll up a new character, and advance them to the old character’s level, or maybe a level or two below. I’ve never been a big fan of starting characters at higher levels. For me as a player, I never feel like I have any emotional investment in that kind of character. It just doesn’t feel the same as running a character up from level 1. I actually saw one guy on a Facebook discussion say he considered the Experience Points to belong the the player, rather than the character. Obviously people can do what they want, but that seems weird to me. A little too much like just getting extra lives in a video game.

BUT – if you have a party of somewhat advanced characters, and one dies, if you make that player start over again with a 1st level character, a couple of undesireable things seem likely. First, the new 1st level character may simply ride on the coat tails of the rest of the party, gaining levels almost by association. Or second, the challenges faced by the party may simply be too difficult for the new character, killing him/her quickly if the DM doesn’t go easy on him. I can remember really good DMs who could integrate the new characters in, and give them challenges appropriate to their level whilst still challenging the higher level characters, but that’s not easy in a D&D game.

In the past I’ve participated in groups that avoided this situation a couple of ways. In some cases, in a particular DM’s word/campaign, players would have more than one character, so that if one died, there was still another to work with. We only played one at at time, so this made progress slower. It did have the added advantage of giving the players a more diverse group of characters to chose from when starting a game. If you played in a shared world, with multiple DMs running games at an agreed upon power level/style, the multiple characters can work out pretty well.

As I am about to start a GURPS Cyberpunk campaign in a couple of days, it made me realize that game systems like GURPs make it a lot easier to introduce new PCs to replace dead ones.  In GURPS, a PC gets better, but the world is still pretty dangerous. There isn’t such a huge gap in survivability between new PCs and experienced ones.

 

A few things…

Hoping to finally get the GURPS game started in January. It is time to start, even if the first couple of games are mostly for learning the system. I have been looking forward to this for months now, and I am ready to get it going.

I played RISK last night with my nephew – the Doctor Who edition. Pretty fun. I could do that again, even though I’m really not any good at it.

Ready to play some D&D too.

Reading and RPGs

Reading lots of fun and weird stuff, or informative interesting stuff, enhances the Gamemaster’s “game” tremendously. It’s one of the really great aspects of being a gamer. It’s hard to avoid. If you are a gamer, and especially a GM, you are always looking for inspiration, source material, and ideas for your game.

Sometimes it’s hard to keep your genres separated. You know – you start out in a fantasy setting, but then you watch Mad Max and get drawn into the post apocalyptic mindset, and soon your orcs are driving cars across the wasteland.

Is this your experience too? Is it just me?

Anyway, I’ve been reading all the Hellboy compilations. Well, not all of them. I’m on number three right now. Good stuff.

First Session!

Well, we had our first GURPS session on Saturday. Well, sort of.

I had the guys over to work on character concepts. As I fully expected, we spent a lot of time catching up. The guys I’m gaming with are all old highschool friends. They were not my regular gaming group, but I played some Champions with them. Anyway, a lot of catching up was needed, and it was a lot of fun.

The two guys who got there “on-time” decided on a couple of general ideas of characters. I really liked their ideas, and I think the game is going to be fun.

It was really fun seeing the interaction of these two friends as they talked about characters. I’ve known these guys for most of my life, but as I’ve said, they weren’t my main group of friends. It was incredible to see how their friendships really haven’t changed in all this time, and it was clear that they’ll have a very tight gaming “team” for GURPS, D&D, or whatever.  I’m sure it is nice to make “new” gaming friends, but it is really great to just be able to rekindle the fire that has been simmering for 30 years.

 

The Player from Hell

All this character creation thought has brought back memories of my most difficult player ever. This guy played Champions and D&D with us. He’d always create a character so lopsided – both physically and psychologically – that he’d be a pain in the ass. Example: in a regular 200pt Champions game, his favorite character had a 9 speed, practically no defenses, a 36 Dex,  and his major power was the ability to throw knives (armor-piercing ranged killing attacks) on autofire. Had I been older, I’d just said “no way”, but I was only about 17 or 18, and he was over 20, and I allowed this bullshit to go on. hahahaha. So you have this “superhero” who really goes beyond the “Dark Champions” vigilante stereotype right into the psychotic murderer zone.

This is the same guy who, when DMing a D&D game, would start your character at Zero Level, and then make it hard as shit to even find a mentor to get trained in a class.

Thinking back, I’m not sure what this guy was trying to prove, other than lording power over others and showing “how smart” he was. And he was a super smart guy. And frankly, he was a really good guy too. Love that guy to this day, BUT he was the Player/GM from hell.

I learned a lot about how to game from this guy. Just – do – the – opposite of what he did.