ITV Session 2: In the Temple

IY 6025.245

The PCs, archaeologist Zal Twist, and Fardt the Gluck cautiously enter the ziggurat. As they enter, the giant columns inside slowly begin to glow, illuminating the inside of the huge structure. While it is big, the inside is very simple. Zal deduces that it is a place of worship. Of what? No telling. Hieroglyphs carved into the massive walls depict star systems. Roger attempts but fails to use Navigation skill to recognize the formations. Zal believes they are probably unknown systems of the Precursors’ past.


As they proceed into what is apparently a temple, Roger helps Zal to photograph and catalog the glyphs for future analysis. Lucky and Barney continue to explore the temple and discover  a dusty but apparently undamaged robot. They examine the robot, determining that it is of fairly common manufacture. Not a precursor artifact.  They drive the air raft into the building, and use its system to recharge the robot. While they do that, Fardt had been fiddling with a stone control panel on top of a slightly raised section of floor. Slapping a hand on top, he activates the section — an elevator. A door in the ceiling opens, and he disappears into it as the elevator reaches that level.

As the robot continues to charge and the others continue to study the carvings, Roger manages to find a control to bring the elevator back down. Fardt reports that there’s a whole control room of some kind up there. When asked why he didn’t just come back down, he says he was “looking around.”

Lucky and Barney manage to reactivate the robot, which speaks galactic common.  It is apparently a survey robot, sent to this temple some 450 years before, by an unknown source. It ran out of power while waiting for it’s party to arrive. Learning that 450 years have passed, it agrees to complete its survey mission by joining the PCs crew.

The party, including the robot, take the elevator to the upper level, and discover an astronomical observatory and data center. The walls are still carved with similar glyphs. A huge glass sphere occupies the middle of the room. The PCs discover what they surmise to be data storage media — polyhedral objects arranged in sequence. Zal makes his archaeology roll, and figures out the newest one. They put it in a player and activate it, as the glass sphere lights up with a hologram of star charts. Manipulating the data unit, the image changes to diagrams of what look like living cells, separated by space, with beams of light flickering between them. Further tinkering brings into view a star chart/hologram of the galaxy from a very wide view.  The PCs are able to see the Great Nebula of the Void in one place. Some distance from it, a glowing dotted line and arrow hang in space — pointed toward the Great Nebula. A trajectory? Who knows?

Zal wants to take that data unit back to the ship, where he has gear to analyze it. They load everyone, including the robot, into the air raft and take off back for the ship.

As they approach the landing site, Barney rolls and the party gains surprise on the scumbags from the tavern back on Mylor. The ones who told Zal about this planet.  From the edge of the woods, they use binoculars and see that the scumbags have a bunch of the natives held captive, and few are dead. Not good dudes. They see that the scumbags have come down in a landing craft, suggesting a larger ship in orbit.

The PCS come up with a plan. They’ll used the element of surprise to do a high speed drive-by of the bad guys, taking out as many as possible. Clearly, they are not there to be nice. I have them roll for 1-3 rounds before they are in close range. They roll 1. They manage to come out of the forest quietly, then roar toward the bad dudes. They exchange gunfire. The robot shoots electrical bolts. One bad guy hit. It’s Croyd, their leader. He’s hit bad enough to be rendered unconscious. Roger is hit, but his ballistic jacket keeps him from taking damage (shot “misses” due to jacket).  Round 2 – Roger, Barney, and Fardt (who is borrowing a shotgun) all fire. 2 more goons go down – Iron Balls McGinty and Tommy the Gimp. Lucky is driving, and runs right over the serpentoid henchman, Glych. The bad guys are all alive, but out.  They tie ’em up. The natives lavish praise on the PCs for saving them. Iron Balls regains consciousness. Displaying no loyalty to his colleagues, Iron Balls offers to give the PCs info on the ship in orbit, to help them get past it. He says if they don’t check in by tomorrow, the pilot will probably come in and blast their ship from the air. He wants to be a temporary member of their crew, and be promised safe passage back to Mylor. They agree.

End of session. Players are already devising their next moves for leaving the planet without getting shot up by a potentially larger ship.

IY 6025.246
Elapsed game time: 12 days.

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